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 Adobe MAX 2008 Formalized wrap up in printable format

One of the things that we do when sending team members on training and conferences is to share what they've learned with the rest of the team.

Taking all the notes we've made from our time at MAX08 we've polished that off into an organized format that's easy to digest.

The following link are the notes that we've shared with the team that we'd like to share with the community.

  • Amcom Tech's Adobe MAX 2008 Notes

  •  Windows Users - Use ClearType

    At Amcom we're huge fans of maximum resolution and minimum font sizes, and apparently I wasn't fully maxing out on this capability.

    I noticed that one of our guys (Charlie) was coding with the Consolas 8pt font, but when I used it, it was blurry.

    Turns out the trick is to enable ClearType - which isn't on by default. If you're a fan of the ultra-small fonts, make sure to enable ClearType and try the Consolas font at 8pt.

     The ever growing mobile use-case and the impact to SDLC

    Few companies/organizations have made much of an effort to cater to the mobile use case, let alone specifically support it.

    Dev teams may have dabbled with it, but the reality is the demand from users (traffic wise) wasn't there, and from an ROI perspective the return didn't justify spending much QA time testing it, let alone developing views optimized for low resolutions.

    The traffic (as a percentage of overall traffic) still isn't there, but we're starting to see end users beginning to experiment more with what they can do with their mobile devices. Obviously iPhone opened up playing field, and as the next gen Palm, BlackBerry, HTC, and Android devices grab market share we're seeing users give them a try with our online web applications.

    Assuming mobile traffic becomes substantial enough to warrant catering to this use case, how does that affect the SDLC?

    From a development perspective, this is where your efforts in MVC are going to pay off as you focus on building different mobile views.

    As for the testing portion of development, and QA itself, obviously these are tremendously impacted. I'd expect to see test automation tools that can simulate different devices, OS's, and browsers. Similarly emulation tools that show you what it would look like on such a device; without it you'd need to buy all the devices you support, and they're coming in over public internet which typically your Dev and QA environments aren't exposed to.

    It's still a ways to go before these become a serious challenge that Dev teams need to deal with, but as it ramps up over the next few years and it'll be interesting to see how teams and tools adapt.

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